I appreciate the spirit of your comparison there, however that's an apples to oranges comparison. The performance hit can be minimized however this reduces the effectiveness of the DRM software.Īs for your screenshots. Using Virtualization comes with an inherent performance hit that is inescapable. Assasin's Creed Origin's is testament to the fact that Denuvo comes first, performance last. However I disagree with the claim that the whole point of Denuvo is not to impact performance. Shouldn't you complain on the Denuvo-free Sonic CD boards then? Interesting info there. Shouldn't you complain on the Denuvo-free Sonic CD boards then? Same Engine, same humans behind the developing.ĭenuvo Mania even used 1% LESS GPU capacity than Sonic CD Remastered. Similarly, the way some games spin the Steam API callback thread (as FFXV did, which caused frame render time spikes for quite a few players) doesn't get criticized either. Nobody is batting an eye about that just because it isn't called "Denuvo". For example, Far Cry 5 have an analytics/diagnostics thread taking up >as much CPU time as possible< all the time. This isn't really only true for Denuvo, but for all middleware or functions used in games. It also bares to mention that as long as Denuvo is run by non-critical functions (as it should be) called by low-prioritized threads (as those functions should be), then every other thread and workload (aka more critical) will cut in front of Denuvo in the queue to the CPU. A maxed out CPU, however, is almost never seen in video games except for a few simulator-heavy games. Only time Denuvo would cause a lag spike is if the game already saw full CPU utilization and Denuvo were added into the mix and caused a slowdown in processing caused by the fact that the CPU were already maxed out. You know, like every other optimization tweak in the history of video games?ĭenuvo does not use the GPU at all, which you should be well aware of is the primary factor causing frame render spikes, ergo lag, in video games. If it does then it is implemented wrong and needs to be fixed. The whole point of Denuvo is to not have an impact on the gameplay as an anti-tamper solution, regardless of stuff on-screen. I promise you the PS4 and Switch versions don't have this issue. That's why people hate Denuvo so much, and the more intense the security features are implemented, the greater the reduction in performance. Because it uses virtualization, it's essentially running Sonic Mania inside a virtual machine. I would point the finger squarely Denuvo. I also finnished Sonic Mania a couple of times before the DLC and had no problem whatsoever. It would always run smooth before, but now it just takes 14 seconds in real life for 10 secons in the game. You can learn a little bit more about Sonic Mania Plus, as well as follow any further developer updates, over at the official website.Originally posted by Thyago Laguna:Ever since I installed the DLC the game has been running slow. If you already own Sonic Mania, however, you will be able to upgrade to the Plus version for $5. As you might expect given the price, this bundle will contain both the original game and the Plus expansion. Sonic Mania Plus will be coming for PC, PS4, Xbox One and Nintendo Switch at $30 price tag. The gameplay parts are a little bit on the short side, but it should still give you a decent idea of what Sonic Mania Plus is trying to achieve. If you're wondering what all of this might look like in-game, wonder no more as the developers have recently posted a trailer. You can expect to see two new and incredibly obscure characters (Mighty the Armadillo and Ray the Flying Squirrel), support for four-player multiplayer, a new Encore more that's supposed to provide plenty of replayability, as well as brand new zone to explore. Sonic Mania Plus is set to arrive this July 17th, bringing with it a bunch of new content to play around with. : The next big Sonic the Hedgehog game will focus on open-world exploration.
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